﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game_Engine
{
    public class Component          //The component class thus far is merely a wrapper for a Transform.
    {
        public Transform Transform
        {
            get;
            set;
        }

        public GameObject Host
        {
            get;
            set;
        }

        public String Name
        {
            get;
            set;
        }
    }
}
